Project

Hip Replacement Surgery Simulator

A bimanual VR simulator for total hip arthroplasty that renders the high forces of reaming and broaching with haptic feedback, so orthopedic residents can practice before they operate on patients.

The patented hammering force feedback device in action at DIVR 2023

Total hip arthroplasty is one of the most successful orthopedic procedures, but the forces involved — the hammering, reaming, and broaching of bone — are difficult to practice safely. HIPS simulates the full procedure in virtual reality with two haptic devices, one for each hand, delivering realistic high-force feedback in real time.

The simulator builds on a cadaver-based biomechanical model of acetabulum reaming, so the haptic sensation reflects measured, real-world tissue behavior. High-force haptic rendering that stays stable at bimanual interaction rates was a central research challenge.

Part of the CGVR research program at the University of Bremen: project page at Uni Bremen →

Since 2023 the simulator covers all five steps of hip arthroplasty, each with its own haptic challenge:

Cutting off the head of the femur

Osteotomy with a powered saw and high, constant cutting force.

Reaming the acetabulum

The most difficult step — surgeons rate it hardest to learn, because the right amount of force and duration can only be felt. Ream too far and you damage bone or, worse, major arteries.

Implanting the hip socket

Hammer impact with the patented force feedback device — impact force and bone contact must be felt precisely.

Rasping a cavity into the femur

Hammer-driven broaching until the rasp fits the medullary cavity.

Implanting the joint

Final hammer impact to seat the femoral implant firmly.

The DYNAMIC HIPS research project, in brief.
Rigid-body-based simulation of hip reamer and pelvic bone with material removal.
An orthopedic surgeon trying out the simulator.
Recording of the first working version, with English subtitles.
Real surgeon tool mounted to the KUKA iiwa robot

Up to 137 N of force

A KUKA LBR iiwa robot renders extremely hard contacts. Real surgeon tools mount directly to the end-effector.

Density distribution in the acetabulum

Cadaver-based model

The haptic model reflects measured tissue behavior: density maps from cadaver acetabulums, red parts hard, green parts soft.

Visualization of a poorly reamed hip socket

Inner sphere trees

A novel collision detection structure based on sphere packings keeps haptic rendering stable at high forces and interaction rates.